YooAsset.Editor
Classes
AddressByFileName
AddressByFilePath
AddressByFolderAndFileName
AddressByGroupAndFileName
AssetBundleBuilder
AssetBundleBuilderHelper
AssetBundleBuilderSetting
AssetBundleBuilderSettingData
AssetBundleBuilderTools
AssetBundleCollector
AssetBundleCollectorConfig
AssetBundleCollectorGroup
AssetBundleCollectorPackage
AssetBundleCollectorSetting
AssetBundleCollectorSettingData
AssetBundleInspector
AssetBundleRecorder
AssetBundleSimulateBuilder
BuildAssetInfo
BuildBundleInfo
BuildBundleInfo.InfoWrapper
BuildContext
BuildLogger
BuildMapContext
BuildParameters
构建参数
BuildParameters.SBPBuildParameters
SBP构建参数
BuildParametersContext
BuildReport
构建报告
BuildResult
构建结果
BuildRunner
CollectAll
CollectAssetInfo
CollectCommand
CollectPrefab
CollectResult
CollectScene
CollectShaderVariants
CollectSprite
DefaultFilterRule
DefaultPackRule
DefaultShareAssetPackRule
DisableGroup
DisplayNameAttribute
编辑器显示名字
DisplayNameAttributeHelper
EditorTools
编辑器工具类
EnableGroup
EncryptionNone
ManifestContext
PackCollector
以收集器路径作为资源包名 注意:收集的所有文件打进一个资源包
PackDirectory
以父类文件夹路径作为资源包名 注意:文件夹下所有文件打进一个资源包 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle" 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
PackGroup
以分组名称作为资源包名 注意:收集的所有文件打进一个资源包
PackRawFile
打包原生文件
PackSeparately
以文件路径作为资源包名 注意:每个文件独自打资源包 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle" 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
PackShaderVariants
打包着色器变种集合
PackTopDirectory
以收集器路径下顶级文件夹为资源包名 注意:文件夹下所有文件打进一个资源包 例如:收集器路径为 "Assets/UIPanel" 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle" 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
ReportAssetInfo
ReportBundleInfo
ReportSummary
RuleDisplayName
SettingLoader
ShaderVariantCollectionHelper
ShaderVariantCollectionManifest
ShaderVariantCollectionManifest.ShaderVariantElement
ShaderVariantCollectionManifest.ShaderVariantInfo
ShaderVariantCollector
ShaderVariantCollectorSetting
ShaderVariantCollectorSettingData
TaskAttribute
TaskBuilding
TaskBuilding_SBP
TaskBuilding_SBP.BuildResultContext
TaskBuilding.BuildResultContext
TaskCopyBuildinFiles
TaskCopyRawFile
TaskCreateManifest
TaskCreatePackage
TaskCreateReport
TaskEncryption
TaskGetBuildMap
TaskPrepare
TaskUpdateBundleInfo
TaskVerifyBuildResult
TaskVerifyBuildResult_SBP
WindowsDefine
Structs
AddressRuleData
FilterRuleData
PackRuleData
PackRuleResult
Interfaces
IActiveRule
资源分组激活规则接口
IAddressRule
寻址规则接口
IBuildTask
IContextObject
IFilterRule
资源过滤规则接口
IPackRule
资源打包规则接口
IShareAssetPackRule
共享资源的打包规则
Enums
EAssetFileExtension
资源文件格式
EAssetSearchType
资源搜索类型
EBuildMode
资源包流水线的构建模式
EBuildPipeline
构建管线类型
ECollectorType
ECompressOption
AssetBundle压缩选项
ECopyBuildinFileOption
首包资源文件的拷贝方式
EOutputNameStyle
输出文件名称的样式