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Version: 1.5.x

Class EditorTools

Editor Tools Class

Assembly: YooAsset.Editor.dll
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Declaration
public static class EditorTools

Methods

GetAssignableTypes(Type)

Get the types of all classes with inheritance relationships

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Declaration
public static List<Type> GetAssignableTypes(Type parentType)
Returns

System.Collections.Generic.List<System.Type>

Parameters
TypeName
System.TypeparentType

InvokeNonPublicStaticMethod(Type, string, params object[])

Invoke private static methods

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Declaration
public static object InvokeNonPublicStaticMethod(Type type, string method, params object[] parameters)
Returns

System.Object

Parameters
TypeNameDescription
System.TypetypeType of the class
System.StringmethodName of the method to be called in the class
System.Object[]parametersParameters passed to the method

InvokePublicStaticMethod(Type, string, params object[])

Invoke public static methods

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Declaration
public static object InvokePublicStaticMethod(Type type, string method, params object[] parameters)
Returns

System.Object

Parameters
TypeNameDescription
System.TypetypeType of the class
System.StringmethodName of the method to be called in the class
System.Object[]parametersParameters passed to the method

FindAssets(EAssetSearchType, string[])

Collect assets

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Declaration
public static string[] FindAssets(EAssetSearchType searchType, string[] searchInFolders)
Returns

System.String[]: List of collected asset paths

Parameters
TypeNameDescription
YooAsset.Editor.EAssetSearchTypesearchTypeType of assets to collect
System.String[]searchInFoldersList of folders to search in

FindAssets(EAssetSearchType, string)

Collect assets

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Declaration
public static string[] FindAssets(EAssetSearchType searchType, string searchInFolder)
Returns

System.String[]: List of collected asset paths

Parameters
TypeNameDescription
YooAsset.Editor.EAssetSearchTypesearchTypeType of assets to collect
System.StringsearchInFolderFolder to search in

OpenFolderPanel(string, string, string)

Open the search panel

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Declaration
public static string OpenFolderPanel(string title, string defaultPath, string defaultName = "")
Returns

System.String: Absolute path of the selected folder, returns NULL if invalid

Parameters
TypeNameDescription
System.StringtitleTitle name
System.StringdefaultPathDefault search path
System.StringdefaultName

OpenFilePath(string, string, string)

Open the search panel

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Declaration
public static string OpenFilePath(string title, string defaultPath, string extension = "")
Returns

System.String: Absolute path of the selected file, returns NULL if invalid

Parameters
TypeNameDescription
System.StringtitleTitle name
System.StringdefaultPathDefault search path
System.Stringextension

DisplayProgressBar(string, int, int)

Display a progress bar

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Declaration
public static void DisplayProgressBar(string tips, int progressValue, int totalValue)
Parameters
TypeName
System.Stringtips
System.Int32progressValue
System.Int32totalValue

ClearProgressBar()

Hide the progress bar

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Declaration
public static void ClearProgressBar()

FocusUnitySceneWindow()

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Declaration
public static void FocusUnitySceneWindow()

CloseUnityGameWindow()

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Declaration
public static void CloseUnityGameWindow()

FocusUnityGameWindow()

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Declaration
public static void FocusUnityGameWindow()

FocueUnityProjectWindow()

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Declaration
public static void FocueUnityProjectWindow()

FocusUnityHierarchyWindow()

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Declaration
public static void FocusUnityHierarchyWindow()

FocusUnityInspectorWindow()

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Declaration
public static void FocusUnityInspectorWindow()

FocusUnityConsoleWindow()

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Declaration
public static void FocusUnityConsoleWindow()

ClearUnityConsole()

Clear the console

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Declaration
public static void ClearUnityConsole()

HasDirtyScenes()

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Declaration
public static bool HasDirtyScenes()
Returns

System.Boolean

StringToStringList(string, char)

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Declaration
public static List<string> StringToStringList(string str, char separator)
Returns

System.Collections.Generic.List<System.String>

Parameters
TypeName
System.Stringstr
System.Charseparator

NameToEnum<T>(string)

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Declaration
public static T NameToEnum<T>(string name)
Returns

<T>

Parameters
TypeName
System.Stringname
Type Parameters
  • T

CreateFileDirectory(string)

Create the directory where the file is located

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Declaration
public static void CreateFileDirectory(string filePath)
Parameters
TypeNameDescription
System.StringfilePathFile path

CreateDirectory(string)

Create a directory

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Declaration
public static bool CreateDirectory(string directory)
Returns

System.Boolean

Parameters
TypeName
System.Stringdirectory

DeleteDirectory(string)

Delete a directory and its subdirectories

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Declaration
public static bool DeleteDirectory(string directory)
Returns

System.Boolean

Parameters
TypeName
System.Stringdirectory

FileRename(string, string)

File Rename

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Declaration
public static void FileRename(string filePath, string newName)
Parameters
TypeName
System.StringfilePath
System.StringnewName

MoveFile(string, string)

Move File

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Declaration
public static void MoveFile(string filePath, string destPath)
Parameters
TypeName
System.StringfilePath
System.StringdestPath

CopyDirectory(string, string)

Copy Directory Note: Including files from all subdirectories

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Declaration
public static void CopyDirectory(string sourcePath, string destPath)
Parameters
TypeName
System.StringsourcePath
System.StringdestPath

CopyFile(string, string, bool)

Copy File

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Declaration
public static void CopyFile(string sourcePath, string destPath, bool overwrite)
Parameters
TypeName
System.StringsourcePath
System.StringdestPath
System.Booleanoverwrite

ClearFolder(string)

Clear Folder

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Declaration
public static void ClearFolder(string directoryPath)
Parameters
TypeName
System.StringdirectoryPath

GetFileSize(string)

Get File Size in bytes

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Declaration
public static long GetFileSize(string filePath)
Returns

System.Int64

Parameters
TypeName
System.StringfilePath

ReadFileAllText(string)

Read all text content of a file

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Declaration
public static string ReadFileAllText(string filePath)
Returns

System.String

Parameters
TypeName
System.StringfilePath

ReadFileAllLine(string)

Read all lines of text content

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Declaration
public static string[] ReadFileAllLine(string filePath)
Returns

System.String[]

Parameters
TypeName
System.StringfilePath

CheckBundleFileValid(byte[])

Check if the AssetBundle file is valid

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Declaration
public static bool CheckBundleFileValid(byte[] fileData)
Returns

System.Boolean

Parameters
TypeName
System.Byte[]fileData

GetRegularPath(string)

Get the regular path

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Declaration
public static string GetRegularPath(string path)
Returns

System.String

Parameters
TypeName
System.Stringpath

GetProjectPath()

Get the project's project path

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Declaration
public static string GetProjectPath()
Returns

System.String

AbsolutePathToAssetPath(string)

Convert the absolute path of a file to a Unity asset path For example, replace D:\YourPorject\Assets\Works\file.txt with Assets/Works/file.txt

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Declaration
public static string AbsolutePathToAssetPath(string absolutePath)
Returns

System.String

Parameters
TypeName
System.StringabsolutePath

AssetPathToAbsolutePath(string)

Converts Unity asset path to the absolute file path. For example: Replace Assets/Works/file.txt with D:\YourProject/Assets/Works/file.txt

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Declaration
public static string AssetPathToAbsolutePath(string assetPath)
Returns

System.String

Parameters
TypeName
System.StringassetPath

FindFolder(string, string)

Recursively finds the target folder path.

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Declaration
public static string FindFolder(string root, string folderName)
Returns

System.String: Returns the found folder path, or an empty string if not found.

Parameters
TypeNameDescription
System.StringrootThe root directory to search.
System.StringfolderNameThe name of the target folder.

Substring(string, string, bool, bool)

Substring a string. Get the content after the matched key.

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Declaration
public static string Substring(string content, string key, bool includeKey, bool firstMatch = true)
Returns

System.String

Parameters
TypeNameDescription
System.StringcontentThe content.
System.StringkeyThe keyword.
System.BooleanincludeKeyWhether the result includes the keyword.
System.BooleanfirstMatch