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版本:1.5.x

YooAsset.Editor

Classes​

AddressByFileName​

AddressByFilePath​

AddressByFolderAndFileName​

AddressByGroupAndFileName​

AssetBundleBuilder​

AssetBundleBuilderHelper​

AssetBundleBuilderSetting​

AssetBundleBuilderSettingData​

AssetBundleBuilderTools​

AssetBundleCollector​

AssetBundleCollectorConfig​

AssetBundleCollectorGroup​

AssetBundleCollectorPackage​

AssetBundleCollectorSetting​

AssetBundleCollectorSettingData​

AssetBundleInspector​

AssetBundleRecorder​

AssetBundleSimulateBuilder​

BuildAssetInfo​

BuildBundleInfo​

BuildBundleInfo.InfoWrapper​

BuildContext​

BuildLogger​

BuildMapContext​

BuildParameters​

构建参数

BuildParameters.SBPBuildParameters​

SBP构建参数

BuildParametersContext​

BuildReport​

构建报告

BuildResult​

构建结果

BuildRunner​

CollectAll​

CollectAssetInfo​

CollectCommand​

CollectPrefab​

CollectResult​

CollectScene​

CollectShaderVariants​

CollectSprite​

DefaultFilterRule​

DefaultPackRule​

DefaultShareAssetPackRule​

DisableGroup​

DisplayNameAttribute​

编辑器显示名字

DisplayNameAttributeHelper​

EditorTools​

编辑器工具类

EnableGroup​

EncryptionNone​

ManifestContext​

PackCollector​

以收集器路径作为资源包名 注意:收集的所有文件打进一个资源包

PackDirectory​

以父类文件夹路径作为资源包名 注意:文件夹下所有文件打进一个资源包 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle" 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"

PackGroup​

以分组名称作为资源包名 注意:收集的所有文件打进一个资源包

PackRawFile​

打包原生文件

PackSeparately​

以文件路径作为资源包名 注意:每个文件独自打资源包 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle" 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"

PackShaderVariants​

打包着色器变种集合

PackTopDirectory​

以收集器路径下顶级文件夹为资源包名 注意:文件夹下所有文件打进一个资源包 例如:收集器路径为 "Assets/UIPanel" 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle" 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"

ReportAssetInfo​

ReportBundleInfo​

ReportSummary​

RuleDisplayName​

SettingLoader​

ShaderVariantCollectionHelper​

ShaderVariantCollectionManifest​

ShaderVariantCollectionManifest.ShaderVariantElement​

ShaderVariantCollectionManifest.ShaderVariantInfo​

ShaderVariantCollector​

ShaderVariantCollectorSetting​

ShaderVariantCollectorSettingData​

TaskAttribute​

TaskBuilding​

TaskBuilding_SBP​

TaskBuilding_SBP.BuildResultContext​

TaskBuilding.BuildResultContext​

TaskCopyBuildinFiles​

TaskCopyRawFile​

TaskCreateManifest​

TaskCreatePackage​

TaskCreateReport​

TaskEncryption​

TaskGetBuildMap​

TaskPrepare​

TaskUpdateBundleInfo​

TaskVerifyBuildResult​

TaskVerifyBuildResult_SBP​

WindowsDefine​

Structs​

AddressRuleData​

FilterRuleData​

PackRuleData​

PackRuleResult​

Interfaces​

IActiveRule​

资源分组激活规则接口

IAddressRule​

寻址规则接口

IBuildTask​

IContextObject​

IFilterRule​

资源过滤规则接口

IPackRule​

资源打包规则接口

IShareAssetPackRule​

共享资源的打包规则

Enums​

EAssetFileExtension​

资源文件格式

EAssetSearchType​

资源搜索类型

EBuildMode​

资源包流水线的构建模式

EBuildPipeline​

构建管线类型

ECollectorType​

ECompressOption​

AssetBundle压缩选项

ECopyBuildinFileOption​

首包资源文件的拷贝方式

EOutputNameStyle​

输出文件名称的样式