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版本:3.0.x

Class ReportSummary

构建报告的汇总信息

Assembly: YooAsset.Editor.dll​
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Declaration
[Serializable]
public class ReportSummary

Fields​

YooVersion​

YooAsset 版本

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Declaration
public string YooVersion

UnityVersion​

引擎版本

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Declaration
public string UnityVersion

BuildDate​

构建时间

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Declaration
public string BuildDate

BuildSeconds​

构建耗时(单位:秒)

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Declaration
public int BuildSeconds

BuildTarget​

构建平台

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Declaration
public BuildTarget BuildTarget

BuildPipeline​

构建管线

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Declaration
public string BuildPipeline

BuildBundleType​

构建的资源包类型

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Declaration
public int BuildBundleType

BuildPackageName​

构建包裹名称

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Declaration
public string BuildPackageName

BuildPackageVersion​

构建包裹版本

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Declaration
public string BuildPackageVersion

BuildPackageNote​

构建包裹备注

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Declaration
public string BuildPackageNote

UniqueBundleName​

是否启用唯一资源包名称

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Declaration
public bool UniqueBundleName

EnableAddressable​

是否启用可寻址功能

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Declaration
public bool EnableAddressable

SupportExtensionless​

是否支持无扩展名加载

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Declaration
public bool SupportExtensionless

LocationToLower​

是否将资源定位地址转为小写

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Declaration
public bool LocationToLower

IncludeAssetGuid​

是否在清单中包含资源 Guid

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Declaration
public bool IncludeAssetGuid

AutoCollectShaders​

是否自动收集 Shader 资源

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Declaration
public bool AutoCollectShaders

IgnoreRuleName​

忽略规则名称

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Declaration
public string IgnoreRuleName

ClearBuildCacheFiles​

是否清除构建缓存文件

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Declaration
public bool ClearBuildCacheFiles

UseAssetDependencyDB​

是否使用资源依赖数据库

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Declaration
public bool UseAssetDependencyDB

EnableSharePackRule​

是否启用共享资源打包规则

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Declaration
public bool EnableSharePackRule

SingleReferencedPackAlone​

是否将单引用资源独立打包

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Declaration
public bool SingleReferencedPackAlone

EncryptionServicesClassName​

加密服务类名称

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Declaration
public string EncryptionServicesClassName

ManifestProcessServicesClassName​

清单处理服务类名称

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Declaration
public string ManifestProcessServicesClassName

ManifestRestoreServicesClassName​

清单还原服务类名称

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Declaration
public string ManifestRestoreServicesClassName

FileNameStyle​

文件名称样式

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Declaration
public EFileNameStyle FileNameStyle

CompressOption​

压缩选项

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Declaration
public ECompressOption CompressOption

DisableWriteTypeTree​

是否禁用写入类型树

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Declaration
public bool DisableWriteTypeTree

IgnoreTypeTreeChanges​

是否忽略类型树变化

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Declaration
public bool IgnoreTypeTreeChanges

ReplaceAssetPathWithAddress​

是否使用可寻址地址替换资源路径

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Declaration
public bool ReplaceAssetPathWithAddress

WriteLinkXML​

是否写入 link.xml

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Declaration
public bool WriteLinkXML

CacheServerHost​

缓存服务器地址

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Declaration
public string CacheServerHost

CacheServerPort​

缓存服务器端口

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Declaration
public int CacheServerPort

BuiltinShadersBundleName​

内置 Shader 资源包名称

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Declaration
public string BuiltinShadersBundleName

MonoScriptsBundleName​

MonoScript 资源包名称

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Declaration
public string MonoScriptsBundleName

AssetFileTotalCount​

资源文件总数

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Declaration
public int AssetFileTotalCount

MainAssetTotalCount​

主资源总数

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Declaration
public int MainAssetTotalCount

AllBundleTotalCount​

全部资源包总数

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Declaration
public int AllBundleTotalCount

AllBundleTotalSize​

全部资源包总大小(字节数)

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Declaration
public long AllBundleTotalSize

EncryptedBundleTotalCount​

加密资源包总数

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Declaration
public int EncryptedBundleTotalCount

EncryptedBundleTotalSize​

加密资源包总大小(字节数)

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Declaration
public long EncryptedBundleTotalSize