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版本:2.2.x

Class AssetBundleRecorder

Assembly: YooAsset.Editor.dll
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Declaration
public static class AssetBundleRecorder

Methods

GetAssetBundle(string)

获取AssetBundle对象,如果没有被缓存就重新加载。

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Declaration
public static AssetBundle GetAssetBundle(string filePath)
Returns

UnityEngine.AssetBundle

Parameters
TypeName
System.StringfilePath

UnloadAll()

卸载所有已经加载的AssetBundle文件

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Declaration
public static void UnloadAll()