跳到主要内容
版本:2.1.x

Class AssetBundleRecorder

Assembly: YooAsset.Editor.dll
View Source
Declaration
public static class AssetBundleRecorder

Methods

GetAssetBundle(string)

获取AssetBundle对象,如果没有被缓存就重新加载。

View Source
Declaration
public static AssetBundle GetAssetBundle(string filePath)
Returns

UnityEngine.AssetBundle

Parameters
TypeName
System.StringfilePath

UnloadAll()

卸载所有已经加载的AssetBundle文件

View Source
Declaration
public static void UnloadAll()