Class AssetBundleRecorder
Assembly: YooAsset.Editor.dll
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Declaration
public static class AssetBundleRecorder
Methods
GetAssetBundle(string)
获取AssetBundle对象,如果没有被缓存就重新加载。
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Declaration
public static AssetBundle GetAssetBundle(string filePath)
Returns
UnityEngine.AssetBundle
Parameters
Type | Name |
---|---|
System.String | filePath |
UnloadAll()
卸载所有已经加载的AssetBundle文件
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Declaration
public static void UnloadAll()