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Version: 2.2.x

YooAsset.Editor

Classes

AddressByFileName

AddressByFilePath

AddressByFolderAndFileName

AddressByGroupAndFileName

AssetBundleBuilder

AssetBundleBuilderHelper

AssetBundleBuilderSetting

AssetBundleBuilderSettingData

AssetBundleBuilderTools

AssetBundleCollector

AssetBundleCollectorConfig

AssetBundleCollectorGroup

AssetBundleCollectorPackage

AssetBundleCollectorSetting

AssetBundleCollectorSettingData

AssetBundleInspector

AssetBundleRecorder

AssetBundleSimulateBuilder

BuildAssetInfo

BuildBundleInfo

BuildBundleInfo.InfoWrapper

BuildContext

BuildLogger

BuildMapContext

BuildParameters

构建参数

BuildParameters.SBPBuildParameters

SBP构建参数

BuildParametersContext

BuildReport

构建报告

BuildResult

构建结果

BuildRunner

CollectAll

CollectAssetInfo

CollectCommand

CollectPrefab

CollectResult

CollectScene

CollectShaderVariants

CollectSprite

DefaultFilterRule

DefaultPackRule

DefaultShareAssetPackRule

DisableGroup

DisplayNameAttribute

编辑器显示名字

DisplayNameAttributeHelper

EditorTools

编辑器工具类

EnableGroup

EncryptionNone

ManifestContext

PackCollector

以收集器路径作为资源包名 注意:收集的所有文件打进一个资源包

PackDirectory

以父类文件夹路径作为资源包名 注意:文件夹下所有文件打进一个资源包 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle" 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"

PackGroup

以分组名称作为资源包名 注意:收集的所有文件打进一个资源包

PackRawFile

打包原生文件

PackSeparately

以文件路径作为资源包名 注意:每个文件独自打资源包 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle" 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"

PackShaderVariants

打包着色器变种集合

PackTopDirectory

以收集器路径下顶级文件夹为资源包名 注意:文件夹下所有文件打进一个资源包 例如:收集器路径为 "Assets/UIPanel" 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle" 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"

ReportAssetInfo

ReportBundleInfo

ReportSummary

RuleDisplayName

SettingLoader

ShaderVariantCollectionHelper

ShaderVariantCollectionManifest

ShaderVariantCollectionManifest.ShaderVariantElement

ShaderVariantCollectionManifest.ShaderVariantInfo

ShaderVariantCollector

ShaderVariantCollectorSetting

ShaderVariantCollectorSettingData

TaskAttribute

TaskBuilding

TaskBuilding_SBP

TaskBuilding_SBP.BuildResultContext

TaskBuilding.BuildResultContext

TaskCopyBuildinFiles

TaskCopyRawFile

TaskCreateManifest

TaskCreatePackage

TaskCreateReport

TaskEncryption

TaskGetBuildMap

TaskPrepare

TaskUpdateBundleInfo

TaskVerifyBuildResult

TaskVerifyBuildResult_SBP

WindowsDefine

Structs

AddressRuleData

FilterRuleData

PackRuleData

PackRuleResult

Interfaces

IActiveRule

资源分组激活规则接口

IAddressRule

寻址规则接口

IBuildTask

IContextObject

IFilterRule

资源过滤规则接口

IPackRule

资源打包规则接口

IShareAssetPackRule

共享资源的打包规则

Enums

EAssetFileExtension

资源文件格式

EAssetSearchType

资源搜索类型

EBuildMode

资源包流水线的构建模式

EBuildPipeline

构建管线类型

ECollectorType

ECompressOption

AssetBundle压缩选项

ECopyBuildinFileOption

首包资源文件的拷贝方式

EOutputNameStyle

输出文件名称的样式